Exploring Social Signals to the New Economy.
Author: michaellwy
Translation: Deep Tide TechFlow
In Part 1, we explored Curator Capital Markets as a theoretical foundation for responding to an AI-driven media environment. This perspective is still in its early stages, but relevant experiments have begun to emerge. We can categorize these early experiments into three main types, each representing a different form of "high-cost signal":
Resource Allocation Markets: Adding value to content endorsement behaviors by introducing scarcity.
Prediction Markets: Directly monetizing predictive abilities.
Identity Layer: Binding digital judgments to high-risk reputations.
Let’s take a look at some projects that are practicing this concept.
1. Tweem (@tweemdotlol)
We have all seen comments under popular tweets: "Invest when it gets 10 likes." This is essentially an attempt to gain social capital through early support.
Original tweet link: Click here
Tweem transforms this potential, informal behavior into a playable and competitive game. Its mechanism is very simple, as follows: Users can bet on whether a tweet will go viral by tagging @tweemdotlol and setting specific goals for the tweet's future performance (for example):
Increase (e.g., 10x views, 5x likes)
Specific metrics (e.g., 1000 likes)
If the tweet meets the predicted metrics, users will earn points on the Tweem platform.
Original tweet link: Click here
Its core value proposition lies in the fact that each correct prediction is added to a user's permanent and public record. This verifiable record can help users build a reputation for discerning good content and foresight. By "searching" tweets, you are effectively constructing a public record that reflects the quality and type of content you consume.
Additionally, Tweem offers a feature called "Cult" (team), allowing users to team up with other content hunters to find high-quality content. Team members can share points equally. This could form a kind of "content guild" focused on curating specialized content on specific topics. For example, there could be teams "Cult" focused on the best memes, best macro analysis, or best prediction market insights.
2. Bangit (@bangitdotxyz)
Bangit is a curation game and economic layer based on X/Twitter, aiming to replace Twitter's native like and retweet system, building a more complex market to reward users who accurately identify "viral content."
Its core idea is "Free to Play, Upvote to Earn."
Its mechanism revolves around a scarce and renewable resource—"Power." Each user replenishes a certain amount of "Max Power" daily, rather than having unlimited likes like in traditional systems.
Users can like or dislike tweets by consuming a certain percentage of their energy (1%-10%). This design transforms the act of liking from a zero-cost, casual click into a behavior that requires careful allocation of personal limited resources.
The system aims to reward skilled curators through a flywheel effect. Users who can consistently like successful tweets (considering the early degree of likes, the amount of energy used, and overall influence) can earn $BANG tokens.
These tokens can be staked to increase a user's "Max Power," enhancing future reward potential. This cyclical mechanism allows users with "Proof of Taste" to expand their influence and earning capacity.
In terms of reward distribution, the majority (80%) goes to curators who successfully identify content, while a small portion (20%) goes to original content creators, thereby clearly capitalizing on the value of discovery.
3. Vimix (@vimixdotfun)
Vimix is a protocol that hopes to become the "Attention Market Coordination Layer," with the core idea of building a market for a specific, high-value curation task—content remixing.
Vimix recognizes that "culture is essentially a form of remixing," and the most powerful forms of dissemination come from communities deriving new creations from core ideas, such as clips, memes, and user-generated content (UGC), spreading through new channels.
The "high-cost signal" that Vimix values is the creativity and intellectual labor involved in this remixing process. The costs are directly reflected in:
The time and skills required to understand content and reimagine it in new, engaging ways.
Judging which moments resonate the most and how to present them for maximum impact.
Through Vimix, creators can build a content community, setting aside a small portion of the reward pool for remixers and curators to spread their works. More information can be found through related project materials.
Original tweet link: Click here
4. Twocents (@twocentinc)
Twocents is a social network where user identities are based on verified net worth. While it is not a curation market itself, it offers interesting ideas for addressing the current issues of zero-cost, (mostly) anonymous identities in social media.
Original tweet link: Click here
The platform connects to users' financial accounts through Plaid, incorporating their capital as part of their username. This creates a pseudo-anonymous environment where each post and comment is set against the user's wealth.
The platform does not focus on a single topic; users can discuss a variety of content from investing to dating, but always against the backdrop of their verified financial status.
For example, a viewpoint expressed by an account with a verified net worth of $26 million is an unforgeable signal, carrying weight that cannot be replicated by other accounts. This enforces "skin in the game" at the identity level. The endorsement of a verified, capital-holding account thus becomes a more trustworthy high-fidelity signal that can be more reliably used by other market participants.
Summary
Currently, these projects seem more like peculiar internet games rather than the foundation of a new economy, but this is precisely the starting point for such innovations.
I believe that the specific characteristics of these projects may not be important; what matters is the common problem they are attempting to solve: building a market that can price human "choice behavior," rather than just pricing creative actions.
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