On April 15th, it was announced that Notcoin, a game and meme project within the Telegram ecosystem, recently unveiled a noteworthy tokenomics plan on the X platform. It is reported that the total supply of NOT is as high as 102.7 billion, with 78% allocated to miners and voucher holders, and the remaining 22% reserved for future new users, traders, and various online activities.
Notcoin's strategy includes a significant adjustment— the representation of in-game tokens, NFT "Vouchers," and the total supply will all be reduced by three zeros. For example, the original price of in-game tokens at 0.0000123 will be adjusted to 0.0123, and 10 million Vouchers will be converted to 10,000 NOT, and 800 trillion in-game coins will be changed to 800 billion NOT. This adjustment aims to simplify the reading and understanding of token prices.
Furthermore, Notcoin announced that its token NOT will be officially released on April 20th. Prior to this, Notcoin's NFT had already undergone early trading and pricing on the NFT trading platform Getgems within the TON ecosystem. Users can also obtain wNOT through the shardify platform and exchange it for NOT tokens after the Token Generation Event (TGE).
In the past three months, over 35.19 million people have participated in Notcoin's mining activities, reflecting not only the project's popularity within the Telegram ecosystem but also the activity of its community. With the imminent launch of the NOT token, market expectations for its value and influence continue to rise.
Getting to Know the TON Public Chain: Backed by the Telegram App, It Has Significant First-Mover Advantages and Network Effects
The Open Network (TON), formerly known as the Telegram Open Network, is a project created by the Telegram team in 2018. During the initial coin offering (ICO), it faced charges from the U.S. Securities and Exchange Commission (SEC) for unregistered securities issuance. Telegram paid a fine and ultimately settled, subsequently relinquishing direct control of the project, which was taken over by the community's TON Foundation for continued development and operation. Despite being nominally separate from Telegram, TON maintains close ties with the platform, receiving not only official support but also deep integration with Telegram, leveraging its large user base and traffic entry points.
Telegram itself has attracted over 1.3 billion registered users worldwide, with nearly 900 million monthly active users. These users are predominantly located in Asia, Europe, South America, and the Middle East, exhibiting distinct retail characteristics and a strong demand for peer-to-peer payments, providing an ideal conversion group for Web3 projects. These characteristics of Telegram provide significant user acquisition advantages in the Web3 field.
TON's development strategy includes various new initiatives, such as Telegram founder Durov's recent consideration of an IPO, which has garnered widespread attention in the capital markets. Durov also announced the official sales channel for TON tokens on his personal channel, signaling TON's continued expansion of its blockchain application scenarios. Additionally, Telegram's advertising platform will be open to nearly a hundred new countries, with all advertising payments and withdrawals being exclusively conducted through the TON blockchain, accelerating TON's network development and providing convenience for content creators to cash out or reinvest in Toncoin to promote and upgrade their channels.
In this ecosystem, Notcoin has emerged and quickly gained high popularity among Telegram users. As a social click game based on Telegram, Notcoin allows players to earn in-game currency through simple clicking activities, making it a star project within the TON ecosystem. It has been reported that within a few months, Notcoin has attracted over 35 million participants, and its tokenomics strategy and upcoming token issuance on April 20th have further fueled market expectations and discussions.
Notcoin's success not only demonstrates the potential of a community-driven blockchain game but also reflects the influence and growth capabilities of the TON ecosystem in the global blockchain field. As TON continues to expand its applications in the digital and decentralized fields, the rise of projects like Notcoin heralds the new heights this network may reach in the future.
A Comprehensive Analysis of the Notcoin Game Project from the Perspectives of Mining Mechanism, Token Rewards, and NFT Voucher Gameplay
Notcoin is a popular game that utilizes a Telegram bot to earn tokens by clicking on the mobile screen, particularly favored by Web3 enthusiasts. The core gameplay of the game evokes memories of many people staying up late playing games in high school, except this time, players are not earning just digital scores through clicking but actual valuable cryptocurrencies.
The game's setup is extremely simple: players use a bot within the Telegram app to play, mining Notcoins by continuously clicking on the screen. Developed by Sasha Plotvinov, the founder of Open Builders, the game is based on the Telegram app and plans to issue its tokens on The Open Network (TON) in the near future.
The game not only allows players to earn coins through clicking but also offers additional tokens by completing various tasks such as following specific Twitter accounts or joining specific Telegram groups. These "tasks" are usually accompanied by in-game "enhancements" or "boosts" to increase the efficiency of earning coins.
On April 1, 2023, Notcoin concluded its mining phase, meaning that players can no longer earn tokens through the established method. However, this is not the end of the game but the beginning of a new phase.
According to an interview with Decrypt, Sasha Plotvinov revealed that despite the end of the mining phase, Notcoin plans to relaunch the game with a new reward system after the token issuance and airdrop on April 20th. The new system will no longer generate new tokens but will continue to attract and reward Web3 community users in innovative ways.
Plotvinov stated, "We want to maintain the continuity of the game. Basically, we will provide some token pools for players to continue mining or farming tokens, earning tokens by clicking buttons, although this will be more complex than the mining phase, and the rewards will be reduced."
During the mining phase, Notcoin also introduced an NFT voucher system, allowing players to convert earned Notcoins into NFT vouchers, which can be traded before the actual issuance of the $NOT token. This provides players with a way to predict and invest in the eventual market price of the token.
According to the game team's plan, all tokens earned in the game will be converted into actual $NOT tokens at the token issuance on April 20th. The team emphasized, "There will be no early whales like Bitcoin," indicating that token distribution will be as fair as possible to avoid market manipulation.
The specific issuance price of $NOT has yet to be determined, and market enthusiasm and the Bitcoin halving event may significantly impact its market value. While the specific price cannot be predicted, the project's popularity and market expectations have fostered an optimistic outlook for its issuance.
The success of Notcoin not only demonstrates the potential of blockchain games based on Telegram but also validates the effective promotion of Web3 projects through social platform integration and user interaction. With the official launch of the $NOT token, Notcoin is expected to continue expanding its influence in the blockchain gaming and social currency fields.
The token economic model behind the Notcoin game is worth studying, but the future market outlook is still unpredictable
As an innovator in the blockchain gaming and social currency fields, Notcoin has quickly gained attention and popularity in the Web3 community through its unique gameplay and token economics. With the imminent issuance of the $NOT token, Notcoin not only heralds the potential of Telegram-based blockchain gaming applications but may also become a model for driving the development of similar projects.
If blockchain games continue to be widely accepted and their social and economic mechanisms are further innovated and optimized, Notcoin and its successors may become significant players in the market. Users can utilize in-game mechanisms to earn tokens, which not only changes the traditional way of game participation but also provides new economic incentives for players.
At the same time, as more transactions and activities move to the blockchain, related platforms and projects can attract and retain users by integrating more complex economic models and user interaction strategies. The development of this trend may bring about new business models and revenue streams, while also posing higher demands on network security.
In conclusion, Notcoin, as an innovative blockchain gaming project, demonstrates the enormous potential of promoting cryptocurrency adoption and user participation through social platforms. Despite the market's uncertainty and technological challenges, the emergence of Notcoin undoubtedly provides a new perspective and possibility for the future development of blockchain games. Only time will tell how Notcoin and similar projects will continue to influence and shape this evolving industry.
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