欧K|1月 13, 2026 12:38
The problem with many chain game assets is not that no one buys them, but that they have no place to go after buying them. @Altura tried to think things through in advance. It's not about selling props first and then circulating them, but about tying trading and usage together from the beginning
When assets are generated, consideration is already given to whether they can be upgraded, continue to be used, or enter the secondary market for circulation, which prevents NFTs from "freezing their value" as soon as they are issued
For players, it means that you are not forced to hold it for a long time, but have the right to choose at any time and continue playing smoothly. If it is not suitable, it can be circulated. For project parties, moving assets is healthier than selling them all at once
Altura's logic is actually very practical. It does not pursue short-term bursts, but wants assets to continue circulating in the system as long as this cycle can run, and the project has long-term vitality
@alturax Altura ALTU @cookiedotfun Cookie
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