Phyrex|11月 09, 2026 14:29
This game, Journey to the West X, isn't a cryptocurrency project; it's just a game I made myself. Initially, I used Grok Bot to create a tower defense game for fun, purely for enjoyment. Having over ten years of game development experience, I incorporated some interesting mechanics.
The game's essence is similar to Vampire Survivor, but with added tower defense elements. In the first version, four disciples escort Tang Sanzang on his journey west. In the game, Tang Sanzang cannot be controlled; he automatically travels westward, encountering numerous monsters.
Faithful to the original story, Tang Sanzang has no combat abilities, no weapons, and only 1 health point—one hit kills him. So, I envisioned the four disciples acting as "towers" to protect Tang Sanzang, essentially a reverse tower defense game. Normally, players build towers to eliminate monsters along the way, but mine is the opposite.
However, after several tests, I felt it lacked originality. I realized there should be an active attack element; defeating bosses could reduce the number of monsters and fit the storyline. This idea opened Pandora's box.
Therefore, the game design incorporates four controllable disciples. These disciples can either protect Tang Sanzang or actively attack monsters, and combo attacks are included. For example, Sun Wukong and Zhu Bajie can unleash a combo attack together.
For instance, any character paired with the White Dragon Horse can increase movement speed. Each character also has their own special skills; for example, Sun Wukong's somersault cloud allows the player to instantly teleport to Tang Sanzang's side regardless of his current location.
This gameplay is interesting, but I still feel something is missing. The most crucial element is social interaction. I've added several friends from X, integrating them directly into the game. Players can also customize their X characters to enter the game, making the gameplay more engaging.
Initially, nine special characters were added, with more to be added in the next version. Each character's skills and attributes are calculated by AI, similar to those in the game. A "villain mode" with customizable levels has also been added, which I personally find much more interesting.
We're currently refining some details, and it will be publicly tested on November 11th.
One @Gate, more markets for trading.
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