Investment Logic for Blockchain Games

CN
1 year ago

Recently, there are two related projects that are quite popular in the blockchain gaming field. Coincidentally, both of these projects are ones that I have been paying attention to, so today I want to share with everyone my observations of these two projects along the way.

These two projects are Pixels and Ronin.

In my previous articles about blockchain gaming, I have repeatedly mentioned that I am very optimistic about the entire blockchain gaming sector. I have always been paying close attention to some of the games emerging in this sector. Whenever I see new games similar to this online, I always take a look.

My expectations for blockchain gaming mainly consist of three points:

  1. The core logic of the game must be on the chain;
  2. The game must give players full autonomy and the ability to participate in the creation of the game;
  3. The game should not fall into the old routines of internet games: such as competitions, role-playing, multiplayer battles, monster hunting, and other things that sound boring; and it should not have flashy cool scenes or Hollywood-style exaggerated decorations.

With these three standards in mind, I happened to come across the game Pixels last year.

I remember that at that time, it seemed like the game was not completely online yet, or if it was online, the gameplay seemed limited. My impression at the time was that it looked rather dull, so I didn't spend much time playing it and just looked at its introduction.

After reading the introduction, I felt that the gameplay of this game still seemed quite conventional, but it barely met my first two standards, so I decided to participate in it.

At that time, the only way for me to participate in the game efficiently was to buy the land issued by the game on OpenSea, so I bought some of its land.

After that, I didn't keep track of the game.

A few months later, I saw news about this game again. The news mentioned that Pixels had fully migrated to the Ronin network.

At that time, my understanding of the Ronin network was limited to the following two pieces of information:

  1. This network was built by the Axie team years ago as a chain compatible with EVM.
  2. In recent years, this network had a major security incident, resulting in the loss of tokens worth hundreds of millions of dollars.

These limited pieces of information left me with a very general impression of this blockchain. Therefore, when I saw this news, I became curious: why did this game migrate to this network?

The news stated that after various considerations, the Pixels team believed that the game ecosystem and user service on the Ronin network were well done, so they decided to take this action.

This description was completely different from my impression of Ronin, so I thought I might as well spend some time seriously experiencing Ronin and playing this game.

But to play this game, I first had to buy Ron tokens. However, I found that at that time, Ron tokens were not traded on DEX, and there was only trading on X exchange. And my account on X exchange was banned due to incomplete verification information, so I couldn't buy Ron tokens, and my enthusiasm was instantly extinguished.

Recently, I saw news about the Pixels game again, mentioning that the game has now accumulated a considerable number of active users, and the user reputation is good. More importantly, the game has distributed airdrops to many users.

The ecosystem of the Pixels game is steadily developing and growing.

Due to the popularity of the Pixels game, the price of the Ron token has also increased several times in the past few months.

This time, I became even more curious about the ecosystem and participation status of Ronin, so I joined the staking network of Ronin and carefully examined the nodes participating in the network staking.

I found that among the only 22 nodes, there were many major players in the crypto ecosystem, such as YGG, Nansen, DappRadar, Animoca Brands, and even Google.

Under the demonstration effect of the Pixels game, there have been a number of games preparing to go online on Ronin.

Obviously, the current development of Ronin as an EVM gaming chain should not be underestimated.

Compared to Ronin, I thought of Magic.

Although Magic has been working hard on the gaming ecosystem for years, its ecosystem has not produced a large-scale, influential game, and it's mostly just scattered efforts.

If Magic continues to compete in this way, I am concerned about how it will compare to Ronin in the future.

I also thought of Bored Ape Yacht Club.

Bored Ape Yacht Club has released its own games over the years, but they are all on the mainnet and the results are mediocre. If we boldly speculate, if Bored Ape Yacht Club also creates its own layer 2 network and builds its own gaming chain ecosystem, would that be a worthwhile new path to try?

Rumors about Magic and Bored Ape Yacht Club creating their own layer 2 networks have been circulating for a long time, but so far, no substantial actions have been seen. I dare not say whether this is a breakthrough path, but compared to the development of Ronin, at least in the gaming field, they are not as good as Ronin right now.

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