追风Lab .eth🌿|Jan 28, 2026 05:30
I was particularly touched by a paragraph I saw this morning. Airdrops are not given for free: are they screening people?
When people hear about airdrops, they will think of "freelancing" and "money falling from the sky". Old players who have truly gone through a few rounds, stepped into pitfalls, and been hit hard all know that airdrops are never given for free, but rather a reward for their efforts. People who have truly achieved great results in a project will develop feelings for it. Their perception of the project is no less than that of others. They are all true contributors, Builder。
circumstances change with the passage of time. The current mode is no longer the same as the wind of the past. As the project team becomes increasingly strict, including inspections of witches, mouse traps, rules, as well as the use of chips and market factors, although there are more projects, the profits are decreasing. However, behind every major project lies a story of sudden wealth, which tells us that it's not the project that doesn't work, but rather that we're not the group of people selected by the project team?
From the perspective of hairdressers, the project team is actually screening the following three characteristics:
1) People who can stay for a long time and truly use the product
Now 90% of projects are no longer "register and receive" or "receive with just a few clicks".
The rules are written clearly: it depends on your interaction depth, frequency, and on chain footprint.
For example, in the past, L2's Arbitrarum and Optimism were often dominated by addresses that repeatedly swapped, bridged, and provided large amounts of Lp funding in the early days, rather than those that only did one task.
What the project team wants is not the traffic that can be deleted immediately after harvesting, but real users who can contribute to TVL, daily activities, and even tell stories for the project in the future.
You think you're exploiting it, but in fact it's using airdrop costs to buy your 'long-term stickiness'.
2) People who are willing to spend time researching rules and can solve problems on their own
Nowadays, the threshold is becoming increasingly abnormal: changing chains, crossing bridges, authorizing, signing, and even understanding how to break down the weight of points.
Many projects intentionally write complex rules, hiding them in documents or deep in Discord announcements, in order to screen for "execution ability" and "learning ability".
I have seen too many people being judged as low-quality interactions because they are too lazy to read documents and directly ask "how to receive" in the group.
On the contrary, those who have independently researched that "this weight gives more weight to the bridge" and "that task is more cost-effective to do deep than broad" often receive a higher share.
Simply put, airdrop rewards are not given to the most intelligent individuals, but to the most willing and patient ones.
The project team wants to find a group of early seed users who do not run away when encountering problems, but instead research on their own.
3) People with strong risk awareness and not easily cut off
This is the most heart wrenching point.
The scruffy circle shouts' safety first 'every day, but the people who actually make it to the day of the claim are often not the ones with the highest interaction volume, but the ones with the lowest probability of accidents.
Those who randomly clicked on phishing links have already been hacked
Authorize unlimited amounts at will, assets will be cleared to zero
Use a fingerprint/IP to scan hundreds of numbers, and the snapshot will directly reset the witch to zero
The project team is also afraid of sending tokens to addresses that are easy to be hacked, deceived, or witches, because these people will smash the market or not be able to keep them at all.
On the contrary, players who use independent environments, understand Revoke and gas cost management, and never fully invest in a single project are more likely to be judged as "high-quality users".
Extreme example: Some projects in the later stage will check whether you have participated in projects that have been affected by Rug and whether you frequently gather. If you are a "regular customer", your weight will be cut off.
Airdrop is not about the project party distributing benefits, it's about them using tokens to 'buy' your time, execution, loyalty, and risk control abilities. You think you are exploiting wool, but in fact, the project team is exploiting your 'future user value'.
So next time you see a project with high interaction barriers, complex rules, and long-term participation, don't curse 'PUA again', think first: it may be precisely screening people like you. And those who appear to be 'simple and rough, quick to reach' often end up with the most aggressive thrusts. Keep tinkering, the real big hair always falls on the head of the person who knows how to 'endure' the most.
Finally, I created a free Tg group very early on but never posted it (there are always ads coming in, which affects my energy). Now it is officially open for those who have time and energy to come in and exchange ideas, and learn together https://t.me/cryptozflab
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