
Crypto攻城狮丨Lion|Sep 30, 2025 03:35
Yesterday, I had dinner with a friend and he complained, 'I've played GameFi a few times before, and when I went in, it was all about brush players and big players. Small players either couldn't get involved or got caught up in it, and in the end, the game was boring.'. ”
Listening, I smiled - in recent years, there have been very few GameFi games that can simultaneously excel in both gaming and economics.
It wasn't until I saw @ LumiterraGame recently that I realized something was different: it not only rewards players, but also brings content creators into the economic system, allowing them to earn profits from playing games, writing strategies, and making videos.
The positioning of this game is very unique: open world+survival+craftsmanship+combat, combined with Web3's on chain asset ownership and content creation reward mechanism. It sounds complicated, but in simple terms, it's about wanting to integrate "playing games" and "creating content" into the same economic cycle.
In the past few months, they have been taking frequent actions:
-MegaDrop Part 1: Distribute 10% of LUMI to the community, where players can not only earn rewards through staking and in-game behavior, but also participate in distribution by writing content, posting videos, and creating memes.
-On chain activity explosion: Some media reported that its on chain daily active wallets (DAUWs) exceeded 600000, accounting for the majority of Ronin's network activity.
-Expanding to Monad network: not limited to Ronin, testing multi chain deployment while also experimenting with AI agents and NFT rewards.
-High frequency Devlog updates: Fishing, Chaos Agents, new skins, alliance systems, skill displays, and other gameplay have been released one after another, with a significantly faster iteration speed than many Web3 games.
These dynamics may seem lively, but the siege lion believes that what is truly worth paying attention to is the community logic that Lumiterra wants to build:
In most Web3 games, players only "play" and "earn", while Lumiterra includes creators as well. That is to say, writing a strategy or recording a video can theoretically become an "economic behavior" just like brushing copies.
The advantage of this approach is that it can turn "dissemination" and "retention" into a positive cycle, but the risks are equally evident:
Rankings and reward mechanisms are easily manipulated by large players, robots, and studios.
The outbreak of activity may be a short-term airdrop effect. Once the reward ends, will players still stay?
Although multi chain extensions and AI agents may sound cool, their impact on the experience of ordinary players still needs to be verified.
The siege lion tends to view it as an economic experiment:
If Lumiterra can truly solve the problems of "how to prevent fraud" and "how to keep players outside of rewards", it will become a paradigm for Web3 games.
If not, it may, like many GameFi in the past, go silent after a brief craze.
Observation points for the next 1-2 months:
How to design MegaDrop Part 2 and whether it can extend the excitation period;
Can AI agents truly be implemented in practical gameplay, rather than just being promoted;
Can player retention and community discussion remain popular even after the reward period.
Siege Lion believes that Lumiterra has demonstrated a sense of direction: Web3 games are not just about "making money by playing", but about combining "play+creation+community". As for whether it can work, it depends on whether its mechanism design can withstand the test of time and human nature.
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