pepper 花椒 解盘㊂ 正EV
pepper 花椒 解盘㊂ 正EV|Sep 22, 2025 08:12
I see that you have all registered for Sonic's Pocker Night held at KBW, and I want to join in the fun. It's been a long time since I last saw Sonic. I heard they have a big event, which should be the latest protocol upgrade - ACM protocol. I took a rough look and realized that attention is value and purchasing power. Sonic has truly turned attention into a programmable and capitalizable asset. Let's take a closer look ⬇️ According to the report released by Messari, Sonic's SVM (Solana Virtual Machine) combined with ACM protocol has actually opened up a whole new track for attention. Imagine that the time and effort you spend in games, user behavior data generated in applications, and even every stay you make on content platforms can be quantified and converted into tradable digital assets. This means that the attention that was once seen as a 'sunk cost' has now become a truly 'variable asset', which is a disruptive innovation for the entire digital economy In the gaming industry, the traditional "gold making" model is no longer exclusive to a few studios. Every operation and interaction of each player may generate actual economic value. Users are no longer simply data producers, but owners and traders of data assets. At the application level, the same goes for users' attention and engagement, which directly translate into economic benefits. Developers and platforms can design more motivating products and services through the ACM protocol More importantly, the ACM protocol is not limited to games and applications, it also pushes the attention economy towards the capital market. Various attention based derivatives and financial instruments are emerging, with enormous room for imagination. ACM makes attention a quantifiable, traceable, and tradable digital asset, becoming a new standard for measuring the health and vitality of the digital economy. Compared to the traditional approach of only looking at FDV and TVL, attention capital is somewhat similar to the Vibe project, but their reliance status is quite different So, are there any examples? For example, the earliest game developed on Tiktok, Sonicx, attracted over one million independent wallet users in just two months, with a transaction volume of 200 million times. Through the ACM framework, every player operation was recorded and rated, and developers were rewarded based on their attention contribution, further investing in game development and community activities to promote user growth and ecological prosperity. This model has surpassed the developer incentive model of roblox at that time. When studying the economic model of roblox, it was thought that how could a dev sell a product worth one million dollars in a month? Do I have to buy before I can play? If I want to contribute data while playing, and this data is closely related to my attention, I don't have to pay in the end, even though the time cost has already been deducted. Isn't this method acceptable? In summary, I have read a lot of comments about Sonic's ACM protocol. It is not only about technological innovation, but also about reshaping the value system of the digital economy. Pumpun has reshaped the application cases of attention economy and new era media. I think there will definitely be a product that can come out and hold marginal attention in hand. Attention is a kind of "goodwill" and tradable asset, whether it is games or future live streaming (which is still in the stage of coin issuance). Shouldn't future live streaming explore lower moral thresholds and allow viewers to continue watching it? This is the deep integration of attention and capital markets I will have a deeper discussion with KBW and Sonic founder about their new protocol and inspire each other
Share To

HotFlash

APP

X

Telegram

Facebook

Reddit

CopyLink

Hot Reads