Original | Odaily Planet Daily (@OdailyChina)
Author | Vincent31515173 (@vincent31515173)
Yesterday, the TON ecological project Hamster Kombat officially released the HMSTR token and airdropped it.
As a leading project in Tap to Earn, the token launch of Hamster Kombat has attracted attention from the entire network, with simultaneous listings on 10 exchanges including Binance, OKX, Bitget, and Gate.io. According to CoinGecko data, the total trading volume of HMSTR reached 9.48 billion USD, with a FDV as high as 6.43 billion USD, and a peak of 13 billion USD. According to OKX data, HMSTR rose to 0.013 USDT at the opening and then fell back. Currently, HMSTR is trading at 0.0069 USDT, with a 24-hour decline of 8.21%.
In addition to being listed on numerous exchanges, Hamster Kombat has initiated the largest airdrop in history, airdropping tokens to 129 million players, which has attracted attention from various parties in the TON ecosystem. In order to avoid network congestion, The Open League of the TON ecosystem has suspended The Open League S6 for 2 weeks to cope with the ecological airdrop plan during this period, and reminded validators to be prepared before the launch of Hamster Kombat. However, last night, community users reported that the trading was still slow. In addition, the Telegram Wallet also suspended its services due to the high popularity of the Hamster Kombat airdrop.
Why is Hamster Kombat able to be listed on major exchanges as soon as it goes live? Why has its airdrop plan attracted so much attention from the TON ecosystem? What are the follow-up related developments?
In response, Odaily Planet Daily will introduce the basic overview of the Hamster Kombat project and organize related incentive activities of Hamster Kombat.
Basic Overview of Hamster Kombat and Related Incentive Activities
Basic Overview
Hamster Kombat is a Tap to Earn game based on the TON ecosystem, where players simulate the role of a CEO of a cryptocurrency exchange. By clicking on the hamsters on the screen, players can collect points and receive rewards. The game encourages community interaction and cooperation, and players can obtain additional points through various methods such as purchasing and synthesizing special cards, daily check-ins, following official social media, and referring friends to increase the speed of point acquisition. For specific interactions in the game, please refer to "The Explosive Game Hamster Kombat: Registered Users Exceed 200 Million, TON Officially Mentioned as 'GameFi Hunter'".
Hamster Kombat has a large community base, with the official disclosure indicating that the current registered users exceed 300 million, Telegram channel users exceed 60 million, YouTube subscribers exceed 37 million, and X platform fans exceed 14 million. With the growth rate of users, Hamster Kombat has also applied for the Guinness World Records, becoming the first YouTube channel to exceed 10 million subscribers within a week.
The original token issuance plan for Hamster Kombat was scheduled for July, but was later changed to September 26, with an airdrop user base of 129 million. The specific token economics are as follows:
The total supply of Hamster Kombat's token (HMSTR) is 100 billion, and the circulating supply at the initial listing is 64.375 billion (64.38% of the total supply). Among them, 60% of the tokens will be used for player rewards in the first season, 15% for player rewards in the second season, 3% allocated to Binance Launchpool, 4% for liquidity, 8% owned by the team, 4% for marketing, and 6% for partnerships and sponsorships.
Of the 60% of the tokens airdropped in the first season, only 88.75% of HMSTR can be claimed on the first day, while the remaining 11.25% of tokens must wait 10 months to be claimed.
In addition, Hamster Kombat has implemented anti-cheating measures, resulting in the banning of 2.3 million users for cheating.
Following the official announcement, Hamster Kombat's roadmap is worth noting, including:
Token Buyback Plan for Advertising Revenue: The team will launch a dedicated advertising network for games in the Hamster ecosystem, and the advertising revenue will be used to repurchase tokens and redistribute them.
Second Season Plan: The second season of Hamster Kombat will be launched in November 2024, integrating NFTs as in-game assets, expanding the game library, and adding external payment systems.
Related Incentive Activities
After Hamster Kombat released the HMSTR token, major exchanges and projects related to the TON ecosystem have launched related incentive activities, with the specific timeline as follows:
Binance Super Earn: Up to 300% annualized interest rate, with a maximum of 30,000 HMSTR per person, and a total prize pool of 100 million HMSTR.
Telegram Wallet HMSTR Incentive Activity: Users can deposit up to 20,000 HMSTR and can withdraw or add at any time. The total prize pool is 200 million HMSTR. Deadline: October 1st.
Binance Trading Championship: Trading designated tokens can share 50,000 USD worth of HMSTR token vouchers. Deadline: October 14th.
OKX HMSTR Trading Reward upon Listing: The total prize pool is 80 million HMSTR, and completing designated tasks can participate in the prize pool. Deadline: October 4th.
Tonkeeper Wallet announced support for using HMSTR to pay TON transaction fees.
Odaily Planet Daily Note: Due to the end of the Binance Launchpool mining activity, it will not be elaborated further. This article only introduces the current activities that can still be participated in.
Conclusion
As one of the first projects to be listed on top exchanges shortly after issuing tokens in recent months, Hamster Kombat has not only driven the Telegram gaming ecosystem but also injected new vitality into the already burgeoning crypto market. The airdrop of 1.29 billion tokens has delivered a large user base to centralized exchanges, which is also the core reason why major exchanges rushed to list the HMSTR token.
By integrating Web2 games, such as those found in Google Play or the Apple Store, into the Bot, Hamster Kombat has accelerated the integration process of the gaming sectors of Web3 and Web2. In addition, the future plans of Hamster Kombat also mention the "Token Buyback Plan for Advertising Revenue," which integrates the advertising revenue economic mechanism of Web2 with the token economic mechanism of Web3.
As a leader in the Tap to Earn model, Hamster Kombat's token airdrop plan also provides guidance and reference for other similar projects, and related projects will also launch token airdrop plans in the fourth quarter. For details, please read "[Inventory of Eight TON Ecosystem Projects to Airdrop Tokens](https://www.odaily.news/p/5198386.html)".
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