On January 10, 2024, the SEC officially approved 11 Bitcoin spot ETF applications, boosting market confidence.
Recently, the Web3 game track with explosive potential has become active, and the card game Cards Ahoy! is about to start its third test and will invite a limited 2000 players for closed testing.
Cards Ahoy! is a fast-paced collectible card game. Players can freely collect various cards, build their own decks, and use wisdom and strategy to battle players from around the world and win rewards. CA is led by Metalist Game, and team members have previously worked at game companies such as Tencent and NetEase.
Compared to other blockchain games, Cards Ahoy! has simple gameplay, with each round lasting 60 seconds, allowing players to easily get started and experience the fun of fast-paced competition. The in-game arena gameplay gives everyone a chance to compete.
During the second test, Cards Ahoy! received over 1.2 million total reservations, with nearly 25,000 users participating in the internal test. The ten-day retention rate exceeded 47%, and the highest transaction price for card NFT reached 600 USDT.
On January 15th, CardsAhoy will limit the third test, and the NFT will not be deleted. Below is an introduction to the entry strategy for this test, providing reference for friends who have received the invitation code. For players who did not receive the invitation code, the game is planned to be publicly tested in March, so they can prepare in advance.
Free Props:
Complete Newbie Tasks to Get 8 Free Neutral NFTs
- Completing daily tasks can collect the highest cost-effective neutral cards, quickly participating in bronze battles: Rocket 1, UFO 1, Bounce Shield 1, Hungry Treasure Chest Monster 1, Horn 1, Pot 1, Pan 1, Inflatable Hammer 1
Low Gold-Making Threshold:
Buy Tickets
Compared to other blockchain games, the entry threshold for CA is relatively low, with a 30U purchase of tickets to start gold-making.
Purchasing tickets will unlock battle gold-making functions, unlock the trading market, and daily and seasonal treasure chest tasks.
This 30U ticket will include 5 Ahoy Boxes, and opening a golden orange card can directly recoup the cost.
Battle Configuration Strategy
Buy Cards in the Trading Market
- It is not recommended to blindly open mystery boxes to rely on luck, as this is a gameplay for high-budget players.
Buy blue and purple cards in the market corresponding to the lineup, and collect at least one main lineup.
Animals: Tiger, Turtle, Shark, Sheep
Plants: Watermelon, Coconut, Chili, Radish
Zombies: Star Zombie, Bomb Zombie, Sailor Zombie, Roadblock Zombie
General: Poison; Horn; Ammo Box
Income Composition
Victory in Ladder Battles:
Earn CAC and treasure chest points.
Higher-level divisions will produce more CAC per game due to fewer competitors. From the gold-making efficiency of the second test, it is recommended to rush to the silver and higher divisions.
Ladder Ranking Rewards:
- At the end of each season, the top ten players in different divisions will receive a large amount of CAC rewards, with higher divisions receiving higher rewards.
Daily Tasks + Seasonal Tasks:
- By accumulating treasure chest points, you can obtain division treasure chests, which can contain NFT cards from the seasonal card pool, and with a small probability, you can also get Ahoy mystery boxes.
- A large amount of gold-making income comes from the cards opened in the division treasure chests, not just CAC.
Newbie divisions do not generate income but do not consume energy. Gold-making income starts from the bronze division and consumes energy.
Open seasonal mystery boxes, participate in card alchemy:
- Because seasonal cards and alchemy cards are limited in production, and their combat strength will be relatively higher. Therefore, they will have a higher potential for appreciation and will become one of the important assets that players compete for.
How to Increase Gold-Making Income
Daily Free Energy and Purchase Limits:
Daily energy acquisition: free refresh 30 + 24 natural time recovery, bronze can buy an additional 2 times, silver can buy an additional 4 times, gold can buy an additional 5 times, diamond can buy an additional 7 times, master has no limit.
Principle of buying energy: when the current energy price/3 < CAC income from 1 battle victory, you can buy it (i.e., 50% win rate).
Small-spending Players Should Not Buy Bronze Boosters
- The improvement is not significant, and you can use the newbie booster, which does not necessarily require spending CAC and can also be obtained for free.
Daily Tasks:
- Use the corresponding faction cards for the daily tasks. If you do not have the corresponding card group for the task faction, you have one reset opportunity per day.
Trial Cards
Try not to use trial cards, as each battle will reduce the income of trial cards and the total number of cards in the team in proportion. This reduction is not additive to the above improvement parameters, but a multiplicative relationship, so the impact is greater.
Using trial cards will decrease gold-making income by a percentage, so try not to use trial cards.
Bring at most one or two purple-orange core trial cards to increase the win rate.
Recommended Purple Card Trial Card: Poison
Recommended Orange Card Trial Card: Core Orange Card of this Faction
Animal Faction: Panda
- Panda (Season Exclusive): After breaking the enemy, it increases the combat power of the highest combat power character, very versatile, and can effectively increase the combat power of teammates.
Plant Faction: Garlic
- Garlic (Season Exclusive): Universal trigger, deals 1 damage to units behind and gives them 3 combat power. This effect allows garlic to be paired with any plant that triggers skills when hit.
Zombie Faction
- Super Zombie (Season Exclusive): After a friendly death unit dies, it deals damage to the enemy, frequently triggering skills with various death units. It can cause more damage when combined with Pirate Zombie.
Points: Higher points will bring exponential income, so try to keep yourself above 700 points.
Gold Cards: Each gold card in the team brings an additional 10% income boost.
Daily Tasks: Each daily task card in the team brings an additional 5% income boost.
Winning Streak: Maintain a winning streak, which can provide an additional 10% income boost. (Use the Four-Leaf Clover to maintain the winning streak if the victory is interrupted)
Battle Positioning: Make good use of positioning to increase the win rate, especially using poison to defeat the opponent's leader, which can turn the tide of the battle.
Faction Restraint: Plants slightly restrain zombies, zombies slightly restrain animals, and animals slightly restrain plants. You can select a suitable card group based on the ladder environment of the player's division.
The above completes the gameplay strategy for the CA game. During the third test, players can experience the arena for free. After the public test, CA has also prepared to attract the Web2 traffic. On the one hand, the game is easy to pick up and can be played anytime, anywhere, similar to the potential player base of Clash Royale. On the other hand, the public test will launch the guild system and the comeback arena, making it very attractive for low-threshold reward earning gameplay in Web2.
For more detailed teaching documents during the third test, see: https://medium.com/@cardsahoymeta/snowball-showdown-test-faq-continuously-updated-4d1cdfaebc6f
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