The New Trend of GameFi: AI-Driven Web3 Games | TrendX Research Institute

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2 years ago

The arrival of the AI era has provided a new paradigm for the Web3 industry, especially for web3 games. Whether it's training exclusive intelligent NPCs based on AI or using AI technology to further present game content in detail through AR, AI has enabled Web3 games to be more immersive. Furthermore, AI can rewrite the underlying logic of Web3 games, making the entire game more unpredictable and random.

In fact, there are already many projects combining AI with Web3 games, such as the earlier AI Rein and Mirror World. In this issue, the TrendX Research Institute focuses on the Move To Earn game SpaceCatch, and introduces three AI-centric Web3 game projects to everyone.

SpaceCatch

SpaceCatch is the next-generation AR&Web3 game project developed by the professional game studio Pixelfield. In simple terms, it is an AR version of the Move to Earn project. Players can earn rewards, NFT boosters, by exercising, and then sell these boosters to other players who are unwilling to engage in excessive physical activity or have different game strategies.

Link: https://app.trendx.tech/project/6c05a64555f7cb72e77daead9b7a4023f1458bcb9d6602f29e8bd4dcda736920

Daily activities such as walking to work, jogging, swimming, or aerobic exercise all contribute to SpaceCatch, generating NFT boosters used in the game. However, NFT boosters cannot be purchased directly from SpaceCatch itself; they must be obtained through one's own physical activities or from other active players.

The entire game's profit concept is driven by each player's physical activity and calorie consumption. SpaceCatch's profit mechanism is not designed to bring high investment returns, but to provide a sustainable gaming experience through various profit mechanisms, such as selling boosters to other players, renting NFTs, and selling avatars built within the game.

Features

Self-Development

SpaceCatch is mostly self-funded, ensuring the project's independence and guaranteeing the community that the team will not disappear after token sales, as the resources invested exceed the planned token sales amount.

Move to Earn

Players earn rewards, NFT boosters, by exercising, which they can sell to other players who are unwilling to engage in excessive physical activity or have different game strategies.

Mini Games

In the second quarter of 2024, mini-games will be implemented, allowing users to profit from playing games at home. The focus of the mini-games is to train players' avatars to defeat aliens outside.

Trading

Users can create and sell their avatars to players who do not want to start from scratch. Additionally, once users no longer play SpaceCatch, they will have the opportunity to sell the entire avatar and its items to other players. Users can purchase and use unique NFTs and rent them to others.

AI-Driven

SpaceCatch has designed custom game tasks aimed at immersing players in a world where aliens are depicted as cognitively capable real entities. Additionally, tailored tasks have been created to keep players focused on the game, with the goal of achieving the highest possible retention rate. Furthermore, AI companions will play a crucial role in shaping player thinking and creating the concept of human headquarters in the battle against alien invasions.

Team

CEO, Founder: Stanislav Lepka

Stanislav, CEO and founder of SpaceCatch, is also the CEO and owner of Krel Central a.s., which has been operating in the energy and software industries for over 30 years. His and his team's responsibilities include legal affairs, marketing, project management, budget supervision, fundraising, data analysis, and formulating a long-term vision for the project's success.

Development Director: Filip Háša

Filip Háša, owner of Pixelfield, serves as the development director of SpaceCatch. Pixelfield, a game studio he founded 12 years ago, has developed numerous games and AR projects for private and public clients. He leads a professional team based in the UK, responsible for game development, AR feature implementation, technical infrastructure, and blockchain integration.

Chief Game Designer: Dominik Bura

Dominik Bura is a UI and game design expert at Pixelfield. He and his team are responsible for game design, game effects, game graphics, and game user interface.

Currently, the SpaceCatch team consists of over 20 full-time professionals.

Token Economics

SpaceCatch's token is CATCH, with a total supply of 100 million. CATCH was sold in the community round at a price of $0.06, and in the public sale at $0.08, resulting in an initial market value of $342,000. CATCH is not a reward token and can only be obtained through direct purchase or staking. The presale of CATCH began on November 12, 2023, and has since ended. The only way to purchase CATCH during the presale was through SpaceCatch's official website, spacecatch.io.

The specific allocation is as follows:

7%: Founder round

10%: Community round

20%: Public sale

13%: Launchpad round

20%: Staking

10%: Liquidity

10%: Market & Airdrop

9%: Team

1%: Advisors

Airdrop Information

The airdrop plan is expected to take place when the CATCH token is listed on Tier 1 exchanges. To receive CATCH token airdrops, users must complete tasks on the community platform Zealy. Users can earn experience points by completing tasks, which will be converted into CATCH tokens and distributed when the Zealy event ends. The CATCH airdrop is the only way to obtain its tokens completely free of charge. These tokens are not used as in-game reward tokens and can be obtained through airdrops, staking, or direct purchase.

AI Arena

AI Arena is a PVP fighting game where players can continuously evolve their game characters through AI learning. The battle mode is similar to Nintendo's "Super Smash Brothers." AI Arena combines games, NFTs (IP), and AI algorithms to bring players a new gaming experience while protecting the intellectual property of AI practitioners and helping them monetize their work. The goal is to create a two-sided market for AI, matching the needs of both buyers and sellers.

Link: https://app.trendx.tech/project/fa1df5236b26d5bf7bc70daaa8c139f5ee21053a7169bb26667a32cb4cf8d277

Features

The economic growth flywheel of AI Arena is driven by Tokne and NFT together. It mainly involves two types of users: players and researchers.

Players:

Players train AI characters to participate in game ranking matches. Participation requires staking NRN (equivalent to entry fee) and the chance to earn more NRN rewards (AI Arena regularly distributes rewards). Players who do not win will lose a portion of their stake.

Before entering a round of qualifying matches, players can choose to invest a certain percentage of the NRN bonus they win in that round into the fusion pool. The more bonus transferred to the fusion pool, the higher the probability of winning NFTs. Players can use NRN to purchase batteries, charge NFTs, and then battle in the qualifying matches.

Researchers:

Stake NRN to participate in research matches (AI algorithm models) and have the chance to earn more NRN rewards.

HIM (Sleepless AI)

HIM is the first Web3 female-oriented 2D virtual boyfriend development game, combining AI + Crypto technology to create a fully dimensional virtual boyfriend image. It received 36,958 test applications in just 1 day of public testing. HIM is developed by the Sleepless AI Lab team, reportedly based on the core team of the paper-cut game, with experience in high-traffic products and mature business models verified in the Web2 field, combined with NFT/token gameplay and AI narrative, focusing on meeting the gaming preferences of female users. It combines AI with Web3 and launches the "HIM" game on the "Otome" chain. The disclosed investment institutions include Binance LABS, FoliusVentures, and ForsightVentures.

Link: https://app.trendx.tech/project/dc74635c5b3b1409f69cd647dd79d3beddb764ed496e1a7bda3f96270f1139b5

Features

"HIM" introduces the concept of "Soul Binding Token (SBT)" of the Ethereum blockchain Web3 identity system. Once a boyfriend character is selected in the game, it becomes the player's exclusive SBT (Soul Binding Token), emphasizing more on ownership attributes, but cannot be traded.

After binding, players can interact with their "boyfriend," and the large language model in "HIM" provides emotional value through conversation interaction with the player. Of course, you also need to "develop" by buying food and clothing for your AI boyfriend in the in-game store, represented by NFTs. Creators can also design various NFT accessories for users, forming a market loop of player-platform-creator.

"HIM" proposes "Love to Earn," one way is to chat with the virtual boyfriend and cultivate to earn virtual asset rewards. Chatting is good, but if you want to level up faster, you need to recharge virtual assets to purchase items to train your "boyfriend's" skill points, which can be bought and sold in the secondary market for encrypted assets.

Tokens

HIM has two tokens: Diamonds for purchasing in-game items, available for purchase with BNB, stablecoins, and AI; AI is the governance token, and holders can vote to decide on in-game upgrades and future content. Staking AI allows holders to enjoy fee sharing and token discounts.

Token Name: Sleepless (AI)

Total Supply: 1,000,000,000 AI

Initial Circulating Supply: 130,000,000 AI (13% of total supply)

Mining Supply: 70,000,000 AI (7% of total supply)

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