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Interpretation of the Latest Policies on Legal Regulation of the Metaverse: How Should Ordinary People View It?

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百益区块链
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10 months ago
AI summarizes in 5 seconds.

Recently, there has been a lot of chatter in social circles about the metaverse, from virtual real estate transactions to digital human live streaming, with all sorts of new happenings emerging. But have you noticed? Behind all this excitement lies a heap of legal issues—last week, Old Wang spent a fortune on "land" in a metaverse platform, only to have the system swallow it up without any explanation.

Coincidentally, at the end of last month, the Ministry of Industry and Information Technology just released the "Action Plan for the Integrated Development of Virtual Reality and Industry Applications," which specifically mentions the need to "research and formulate regulatory rules related to the metaverse." This sounds quite official, but to put it bluntly, the government is starting to pay attention to this "lawless land." I specifically met up with a classmate who works in the judicial bureau for a drink to gather some insider information.

Currently, the most troublesome issue is the confirmation of digital asset rights. When you spend money in a game to buy a skin, is it theoretically yours or the platform's? Last year, Shenzhen ruled on a case where a player sued a game company for the return of virtual equipment, and the judge scratched his head, saying that current laws do not have clear provisions. The latest leaked draft of the "2023 Work Points for Digital Economy Development" mentions exploring the application of "blockchain rights confirmation technology," but this step is still taken too cautiously.

Data security has been particularly strict lately. A friend who runs a VR social startup complained to me that their app now has to implement facial recognition like banking software, all because the Cyberspace Administration's new regulations require all virtual spaces to be "real-name verified in the background." Even more exaggerated, user chat records in the metaverse must be kept for six months for reference, which has increased their server costs by 30%.

When it comes to money, things get even more interesting. The director of the Central Bank's Digital Currency Research Institute revealed at a closed-door meeting last week that they are testing a "metaverse payment sandbox." In simple terms, the money you earn in the virtual world may actually be subject to taxes! My cousin, who deals in digital art, exploded after hearing this: "Do I really need to issue an invoice for selling an NFT on the blockchain?"

The most surreal case recently was a "virtual domestic violence case" accepted by a court in a certain area. A couple argued in the metaverse using virtual avatars, and one party removed the "arm" of the other party's digital human. Does this count as personal injury? Judges are now holding daily meetings to debate this, and I heard even criminal law experts have been invited.

To be honest, these policies now feel like putting a bridle on a galloping wild horse—tightening it risks choking it, while loosening it risks losing control. What ordinary users can do is to take it easy in the metaverse—don't stake all your assets on virtual real estate, and don't say whatever comes to mind in digital spaces. After all, the police in the real world might just show up at your door one day wearing digital uniforms.

If you are planning to start a business in the metaverse, I suggest keeping an eye on the Ministry of Justice's official website. My classmate secretly mentioned that there will likely be a judicial interpretation specifically targeting virtual currency transactions in the second half of the year, and by then, a batch of platforms may have to revise their user agreements overnight. (Source: https://www.fangyidian.com/14211.html)

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