
anymose🐦⬛ 🔆|Jun 05, 2025 03:06
I was heartbroken by Yuga and decided to play games again until
If Yuga doesn't play games, he won't hire that person from Blizzard; If he hadn't come, we wouldn't have interrupted our collaboration with Improbable, we wouldn't have sold mecha, our team assets wouldn't have been reset, and without resetting, I wouldn't have had to write hard
If you don't write... that's impossible
Anyway, it's all Yuga's fault, but now I can do it again
Let's sneak in!
⬇️
Looking back, Yuga wanted to make games, apart from the founder's childhood dream of having a handheld console, there really was nothing left. In order to make games, I created APE chains that I am not good at, Otherside that I cannot afford, and HV-MTL games that I don't even play... I wanted to do everything myself, but I couldn't do anything well.
Really, making games is difficult, and making Web3 games is even harder. Many people actually don't understand this simple truth.
GameFi, After being forced to add Fi, the difficulty increased by several levels. Ordinary casual games only need to be fun, it's enough. If you add Fi, I'm sorry, sometimes it doesn't matter whether it's fun or not. Making money is the real thing.
This is about economic models, which are technically more complicated.
On which chain are you playing games? ETH? Isn't that so? Five-in-a-Row battles are all stuck... Layer 2? Recently, there have indeed been some ultra high speed chains that use games as demonstrations, but they are still far from the game chain.
The ideal situation is that a game should be able to create its own chain. You read it right, I have carefully considered this question. Only in this way can technology and economic models be perfectly combined, without the need for complex dual token models, and without being constrained by the rise and fall of main chain tokens or even gas.
I am a game company, and making games has already burned all my money. Do you want me to go and make a chain again? I'm just a little game! Never mind, it's better to find a public chain and rely on someone else.
This is the current situation.
Then, we need to face the biggest problem in the industry now: duplicating the production of wheels. The wheel we are talking about this time is to attract users. Web3 has not many users, but the cost of acquiring customers is extremely high. After working hard to put the game on the blockchain and testing the half baked economic model, I suddenly realized: Where are the users?
I have talked to many gaming friends who started their own businesses on Web2 and prefer platforms like Steam. Why? One stop solution for all problems. Steam has a complete and mature technological framework for developers to access games, a large number of gamers, and a unified global payment interface.
Money+people+platform, all that's left is to focus on playing games, each with their own abilities, and make a fortune by creating 'Black Monkey King'.
But when it comes to Web3, things seem difficult to handle. There are indeed some that claim to be game chains, but most of them are closed for their own use, and those who can truly think from the perspectives of developers, markets, platforms, and users are even rarer.
Many people say that @ b3dotfun is a bit like the Web3 version of Steam, so I quickly pushed this to my former friends at Shanda Games to see if there are any opportunities to make money.
Half an hour later, he replied to me, 'That's amazing. Let's go to B3 and wind up the chain, change my previous game and push it up.'. ”I'm confused. Shouldn't the Web3 version of Steam be used to submit a game, ride on its Grant, and create a market cooperation circle to attract a wave of users? Chain up? Can B3 still send links?
As a last resort, I have translated B3 Doc word for word and studied it sentence by sentence, and also extracted some key points for reference by friends who are playing games or want to play games. I suggest bookmarking it to avoid missing it when using it.
Summary in one sentence: B3 is an open game super chain.
Expand and discuss.
In terms of underlying technical architecture, @ b3dotfun is built on the Base settlement layer and customized through @ Calderaxyz technology, specifically optimized for on chain games in Layer 3.
It's a bit convoluted, roughly meaning a game exclusive chain built on the Base chain, highly customized, making it convenient for developers to do a lot of development on it.
B3 is committed to building an open ecosystem that supports the development of various games, communities, protocols, and on chain tools. This is a grand blueprint, but it truly provides developers with a complete set of tools. This is worth listing carefully, otherwise you might think I'm just talking nonsense.
Because it is based on Base, it is the EVM system. However, after B3 customization, it can provide developers with game SDKs, nodes, wallets, indexes, cross chain bridges, oracle machines, browsers, multi sign, abstract accounts, and even data analysis... I'll ask you everything. With this set, you can use your technology to send a chain. Is one day enough? (Just kidding)
The Base chain possesses most of the features required for game chains, such as high performance, low cost, security, and scalability. B3 is very intelligent, and in fact, Base is indeed the fastest-growing public chain. The Base Chain has actually been seeking a narrative opportunity, a label, and a game, which is actually quite good.
With technology, what about money? Don't think B3 is just a dry chain tool, it's well thought out. B3 raised $21 million through a seed round, with investors including Pantera Capital, BitScale Capital, and others, and B3 is the most important asset in the ecosystem.
B3 has cleverly incentivized players and developers through governance, trading, staking, and developer support, building a circular development ecosystem with 34.2% of its coins allocated here. It is worth noting that B3 can act as currency to purchase items and unlock skills in the game. If developers customize the chain, they can also issue tokens themselves or even define gas.
This is the embodiment of open games.
Technology, money, what else, and people.
In B3 token economics, a large part is already given to players to attract them to participate in the game, but this is not enough. B3 has come up with three solutions to solve this problem.
Go out and attract users on your own. In the early days, various small games were used to earn points and attract users. After TGE, it could be redeemed as airdrops, and then token rewards, staking, and governance were used to continuously motivate users, attract new customers, and become active.
Go out and attract traffic on your own. In order to avoid premature fragmentation and traffic dispersion, B3 has set up a @ bsmntdotfun as a traffic entry point, which can also be considered as a model room. If developers do not want to post a link, they can directly submit the game here and upload it here. This way, developers can immediately onboard at startup and the platform can focus on doing big things.
Bring in a wealthy family on your own. A game public chain without top tier CP and IP is also unconvincing. We can't wait, we have to take the initiative. So InfiniGods (Godchain) came, Parallel (Prime Chain) came, and Mighty Bear also came. These heavyweight collaborations are not just about showing off muscles, but also the foundation for B3's quick start.
A genius idea! Money, technology, and users have all laid the foundation for you, and the model room has also been built. At this point, we need more game integration.
//
Mo Daojun left early, and there were even early adopters. When I was feeling proud, I checked the data... there were 6 million players, over 80 games, and B3 had a whopping 2 million coin holding users, the highest number of coin holding addresses on the Base chain, wtf……
It's okay, this means it's lively. You made the right choice. I told my friend, md, Fight with these people!
This is a soft core science popularization article, through which you can have a partial understanding of the following knowledge:
3 major challenges of GameFi
Innovative solutions for B3
How to send a chain (not
Author: Anymose | A Soft Core Science Popularization Writer
<End of Full Text>
Share To
Timeline
HotFlash
APP
X
Telegram
CopyLink